Notes and Variants on Published Games
Most of the things on this page were written by me, in whole or in part. If the authorship is not attributed, assume it is me. Many of these are works in progress, and these pages change very often.
Game variants are presented alphabetically by publisher and then game.
Agents of Gaming's Babylon 5 Wars tactical space combat game
- Vector Movement System for B5W
- Download the VMS variant for B5W [PDF (143k)], last updated 8/25/97.
Avalon Hill's Guadalcanal (Smithsonian) variations
- Brian McCue's Play-By-Photo Guadalcanal (Smithsonian) rules.
Avalon Hill's PanzerBlitz variations
- Brian McCue's PanzerBlitz campaign rules.
- Brian McCue's Double-Blind PanzerBlitz rules.
- Brian McCue's PictureBlitz (Play-By-Photo PanzerBlitz) rules.
Avalon Hill's Stellar Conquest variations and play aids
- Some preliminary thoughts regarding an advanced variant of Stellar Conquest.
- Torben Mogensen's suggested rules changes, variant scenarios, and PBM rules.
- Referee's aid for double-blind play.
- Brian McCue's campaign rules linking AH's Stellar Conquest with GDW's Triplanetary.
Chessex's Albedo (based on the works of Steve Gallacci) variations and such
- A brief description of the comic book/roleplaying game Albedo.
- Thoughts on using Triplanetary as a tactical system for Albedo.
Columbia Games wooden block games
- A brief description of the Columbia's wooden block games.
- Improved Rommel in the Desert player's aids, build charts, and supply cards.
- The Front series
- Jerry Taylor's EastFront strategy tips.
- Production Point values for city and resource hexes for EuroFront.
Game Designers Workshop's Imperium
- Referee's aid for double-blind play.
- Don Hawthorne's Integration Packet combining Imperium and Full Thurst.
Game Designers Workshop's Triplanetary
- A description of Triplanetary, and why I like it.
- Brian McCue's campaign rules linking AH's Stellar Conquest with GDW's Triplanetary.
- Triplanetary map and gravity variants and ideas.
- Steve Jackson's Triplanetary web page.
- Preliminary thoughts on using Triplanetary as a tactical system for The Company War or Albedo.
- Conversion guidelines for playing Triplanetary with the Vector Movement System.
Games Workshop's Horus Heresy
- Rules variant for blind play.
Games Workshop's Space Hulk
- Andy Skinner's "Travel Space Hulk" idea from the Full Thrust mailing list.
Ground Zero Games's Full Thrust
- Don Hawthorne's Integration Packet combining Imperium and Full Thurst.
Mayfair's The Company War (based on the works of C. J. Cherryh) variations and such
- Advanced Company War, an unofficial advanced strategic and tactical version of The Company War.
- Thoughts on using Triplanetary as a tactical system for The Company War.
- Referee's aid for double-blind play.
Victory Game's Pax Britannica
- Download Mark Boone's improved Administrative Record Sheet [PDF (60k)].
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